State of Decay - Review - System requirements


Review State of Decay
"There are a lot of zombie games, but this one looks old, but feels fresh"

Game overall is very good and deep, and has nicely executed gameplay mechanics that make you occupied for long time, just because you come back to it for more. You need to gather supplies in order to survive, but also you need to keep people in top shape by wiping out infestations, killing hordes, gathering supplies and eventually take them outside of base and kill some zombies together with them to make them feel more clever. Base too small? Find another one, and order everybody to move to it. You've been long time outside of base exploring the area? Your character will get tired and eventually run out of stamina (or the stamina bar will be impossible to fill fully). When you'll get hurt too many times, your health lowers and you need to switch to other characters. Lost your character? It's gone. You cannot have it back. This is the main thing I love in this game. When you loose one of characters, it hurts, this character is gone. This is when I realised that dialogs and overall - story - of characters is very good and nicely written. At some point I felt so emotionally connected with Markus (main character you start as first time) that when I died while playing as him, I've started game again from the beggining, because I didn't want to loose him. Did I mention that game is open world? Yes it is, you can do whatever you want untill whole map will eventually run out of resources. That is another unique thing about this game. Nothing respawns. Crashed your car and it exploded? You loose it. Gathered supplies from nearby house? They're gone. They never respawn. This adds so much realism to the game, and fear that you need to take risks in order to survive. You can also get some new freeloaders to your base. Of course it will be possible to switch to them, after you fullfill tasks they give you (going to their base and dropping supplies), or just after bringing them to your base. Generally speaking, there is a lot to do, and this review will not cover all of this stuff, you just need to find out more by yourself.

Technically speaking, this game is pretty outdated. Graphics are somewhat old looking, but they're not ugly. Just textures could use better resolution, and animations could use some more fixing. Well, we cannot expect much as Undead Labs ported this game from Xbox 360, where it was successfull as it is now on PC. It runs on CryEngine 3. First I thought it was Unity 3D, but after some readings I've discovered it uses Crytek's engine. I thought that it pretty much wasted it's potential. As mentioned above animations are sometimes jerky, and doesn't fit the situation. Some textures are ugly, low res, but overall, it's not ugly to the point to make you puke. Performance is pretty poor on Ultra Spec. It does run noticably better at High Spec (Graphic options are named like this) with 60FPS, but does have some drops to 40 in towns. My PC is not top notch, I have i3-3.2 GHz, 4GB RAM, Radeon HD7850 2GB, but still it could use some more 'love' to make it run smoothly. Game has very limited graphic options (one slider) but it does job well improving the performance.

Controls. Game lacks some stuff that could come in handy for some group of players. I dislike forced Mouse Acceleration. Thank god Undead Labs added rebindable keyboard bindings, so it's easier to configure and play.

Game does not have multiplayer and will never have. Developers stated a lot of times that this game won't have any possible coop or multiplayer. It's all reserved for upcoming Class4 (this game is Class3) and honestly? In single player it plays so well that I didn't even noticed lack of multiplayer.

Overall, game is worth the money, so is upcoming 'Breakdown' DLC which will only add some more of gameplay. Game has enough content to make you occupied for looooong time. It's best zombie game to date, it looks old, but feels fresh despite it's obvious flaws. Undead Labs - Congratulations.

8.5/10 - review from steam

Video Gameplay State of Decay:

System requirements State of Decay:
Minimum: 
OS: XP SP3
Processor: Core 2 Duo 2.4GHz (E6600) / Athlon X64 3400
Memory: 2 GB RAM
Graphics: Radeon HD 2600 XT / GeForce 9600 GSO / Intel HD 3000
DirectX: Version 9.0c

Hard Drive: 3 GB available space

Recommanded:
OS: Windows 7
Processor: Intel Core i5 series or equivalent
Memory: 2 GB RAM
Graphics: Radeon HD 4750 / GeForce GT 240 / Intel HD 4000
DirectX: Version 9.0c

Hard Drive: 3 GB available space

No comments:

Post a Comment