Review Might & Magic: Duel of Champions - Gameplay
If you are into collectible card games, this one is pretty good. It is also quite possible to have fun with it without spending a dime, which is always a bonus.
The game play of this CCG is slightly different from others I have played. The battlefield has a 2x4 grid you place your creatures on. Melee creatures can only be placed on the front line, and archers on the back line, flying creatures can be placed anywhere. Most creatures cannot attack outside of their row, nor can they attack the enemy hero if enemy creatures are in the way. To me, it helps add a bit of the Heroes of Might and Magic feel to the game.
As far as spells go, you have the usual assortment of nukes, removals, buffs and various other deck manipulation tools. Spells are broken up into their respective element, and each Hero only has access to certain elements. This combined with the fact that Heroes only have access to neutral troops and the ones from their faction leads to a wide variety in the strategies you can deploy.
If you play through the short single-player campaign, you should get enough seals to buy 'The Box' which has 10 packs of cards to help get you started. You can also look around on the net for some codes you can redeem for additional packs and rewards.
It should be noted though that this game is almost exclusively PvP once you have completed the campaign. So if you are not into PvP at all, you might want to skip over this one. - review from steam
Video Gameplay Might & Magic: Duel of Champions:
Minimum:
OS: Windows XP SP3
Processor: 2 GHz
Memory: 512 MB RAM
Graphics: 256 VRAM
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 300 MB available space
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