Far Cry 2: Fortune's Edition - Gameplay - System requirements

Far Cry 2: Fortune's Edition - About The Game 
As you can see, by my so far 1300 hours (6 man-months of work), I felt there was more to the game than what you could pick out in just a coupla hundred hours of play. I found so many slight adjustments that occurred whilst I was playing, such as you came in the game in the dry season, as evidenced by the fires visible on the cab ride into town, plus the cab driver's admission that it WAS the dry season. That meant that the flare gun and Molotov cocktails were at their peak efficiency for destruction, since when the wet season came about three hundred hours later, the grass turned green and your flame and smoke damage were quite a bit reduced.

Also if you timed the moon just right, you could pick a cloudy night for a most stealthy job and have a better chance of completetion.

I found out at 750 hours that after you ride shotgun on that weapons barge across the lake, and you warn the doctor, that you don't have to fight you way thru the town to make it out alive. You could just hop up on the cart, climb the stall to the tarp above it, jump onto the roof of the clay building just behind the Dr.'s office and make your way to the swamp boats that were moored right there in the garbage cove.

I would pile cars up in special preset locations and set C4 to explode as I approached the exits, and then had a Liberty Jeep waiting (those are the best armor rating, except for the 3 tonners, I have read others more informed than I say) to ride like a snowplow thru the enemy blasting away. Thank goodness for game saves, those made it possible for me to complete the game in many situations where I, in my mighty inflated ego, thought the only way through was blasting away and running and dodging like a basketball player making way downcourt.

I do believe that playing the game on Master (Very Hard) is the only way to play, and you should be by the first five hours, unless you are a nubie, it gives the enemy some brains, and they go after you, not just wait to be shot. Love the way they will ambush and surprize you, call you out.

That you can go back into the first area in FC2 after getting cooler weapons in the second area is a great idea. Going back and blasting like no tomorrow is a nice way to past time. Using subtrafuge, and disattraction, with drawing their attention to the other side of the camp and knifing the few left on duty station is a way of penetrating into some camps that you feel just have to be obliterated by grenade-launcher technicals until you realize there is another way, and another, and another ad nauseum.

There are just so many ways to accomplish each mission, with the one where if you kill everyone in the mine, except the bosses in the tin admin shack, they will ply you to let them live and you can walk right into an office of the enemy with all of your weapons and just blast them to bits, which until then you thought that you needed to be searched and disarmed before entering the mucky-mucks hdqtrs. The thumbs-up the dude at the door gives you when you arrive to fulfill the promise they gave at the mine is awesome, dude is like, no problem, bro.

If you drive a nade-jeep all the way up the narrow path to the safe house to contact your mercanary friend about the killing of the government minister of censory before having the dejay read the propaganda to kill the medical doctor in his rounds, you can step outside of the safe house right after the meeting and climb directly into the jeep without touching the ground, and blast away over the hillside into the resort area where he is residing with his finger on the cut-off switch in case anyone trys what you are gonna do. I thought it was easy having a nade-boat fifty feet away in a cove ready to go a hundred feet to blast the resort, but being able to hop outside and complete her or his part of the mission within seconds is majical.

This is perhaps not so much a game as a sort of lifestyle alteration. -- review from steam

Video Gameplay Far Cry 2: Fortune's Edition

System requirements Far Cry 2:Fortune's Edition:
Minimum: 
Supported OS: Microsoft Windows XP or Windows Vista (64 is supported) 
Processor: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better 
Memory: 1 GB 
Graphics: 256 MB, Shader Model 3 required, NVidia 6800 or ATI X1650 or better* 
Hard Drive: 3.5 GB (Multiple saves and user created maps will increase the amount of needed hard disk space.) 
*Supported Video cards: NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 – 1950 series , HD2000 series , HD3000 series , HD4000 series

Recommended: 
Processor: Intel Core 2 Duo Family, AMD 64 X2 5200+, AMD Phenom or better 
Memory: 2 GB RAM 
Graphics: 512 MB, NVidia 8600 GTS or better, ATI X1900 or better* 
Sound: 5.1 sound card recommended

No comments:

Post a Comment