Divinity: Original Sin - About the game
Certainly an unexpected arrival of triple A quality
Topview action-rpg with turnbased combat, the graphics are nicer then most topview games though ofcourse not that near to next-gen quality ;D
The movement is smooth, it reacts nicely to mouseclicks and the pathing seems to work very well mostly (at waypoints it still tends to stand behind the portal instead of in front). The dialogue is nice and allows for alot of changes in the world that actually really affact you (even in this early stage.. ive almost tried murdering everything/everyone once to see what would happen XD)
Sometimes there are a bit to much choices (like 10 or more) but thats rare and doesnt bother to much as you dont need to talk to everyone anyway.
The combat is nice. Atm some spells might need a better visual effect showing what area it will do damage in and ofcourse alot of the spells and stats are still missing. Nonetheless the combat system works quite well and it feels really good. The turnbased system is one that ive not been used to in a while but its almost like second nature anyway. At higher level mobs and bosses it can get quite tricky and will require tactics.
Luckily enviromental stuff works great .. some things arent in yet but making people slide and fall with ice, guiding electric dmg with water, burning oil etc. you spill out of barrel or lighting poisonous gasses is funny as hell.
Aside from that.. exploration and gazing. I kept looking around at all the wonderous things at the side of the road and i hated every sign/roadsplit for making me have to choose.. i wanted to see everything XD
The itemsystem is compact and simple (atm sorting inventorydoesnt really work well). This means you have a nice amount of combinations you can do.. you can combine nails with wood or a stick to make a spiked mace, buckets to make bucket helmets etc. etc. I myself havent fully gone into this but accoding to Larian there will be a massive amount of funny combinations.
The one thing i really feel lacking atm is character customisation. Which includes customising character at creation, amount of skills available atm and amount of character-relationship stats. However as these are a big part of the game, they will come.
The graphics are nice. At first i thought it was slightly bloomy but after a while you realise it just fully fits the game and it just looks great. The performance.. depends. On low-end PCs it runs amazing mostly, at high-end PCs it still runs well, but not as good as expected and people with SLI sometimes have problems with it.
Thats about it.
Video Gameplay Divinity: Original Sin
Minim
OS: Windows XP SP3 or higher
Processor: Intel Core2 Duo E6600 or equivalent
Memory: 2048 MB RAM
Graphics: NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: DirectX9c compliant
Recommanded
OS: Windows 7 SP1 or Windows 8.1
Processor: Intel i5 2400 or higher
Memory: 4096 MB RAM
Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: DirectX9c compliant
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